Skip to content

game.entities

Methods and entrypoints for game.entities.

Source: sc_entities.h, implementation, layout pin.

1.0 is 88 bytes; 1.1 appends keep (96). Capabilities transform, spawn, class_of, watch and query_radius; the last two remain off pending in-game verification. All owners combined: 1,024 owned spawns and 64 watches; filter length at most 63 printable ASCII bytes, exact class or trailing-prefix *. A kept entity is no longer owned; the host does not despawn it at unload/crash. query_radius.out_more is the number of omitted matches, not the Boolean used by vehicle seats. max=0 writes no IDs and reports matches via out_more. Failure-output guarantees differ per method; do not assume all outputs unchanged.