game.owned
Methods and entrypoints for game.owned.
sc_owned_v1
Section titled “sc_owned_v1”Game-pack-only composition: explicit retained build ownership while loaded, not
across-reload persistence; actors-owned NPC and fresh expected-seat NPC removal
are distinct authorities. Receipts prove initiation only, never alive=0 completion.
C/C++ direct tables; C#/Lua unsupported. See ownership decision.