game.creative
Methods and entrypoints for game.creative.
sc_creative_v1
Section titled “sc_creative_v1”Source: sc_creative.h, implementation, layout pin.
Capabilities: god_mode, fly, ammo, ship_ammo; speed additionally needs the speed-field rows. Toggles are global to the local player but owned by the last plugin to enable them; another plugin can turn them off or take ownership. Enabling refuses without a release hook. Owned speed restores on ordinary release, not on a retained-provider fault; there is no speed-restore method. last_error is any-thread despite the header’s blanket game-thread statement. Implementation chooses newer own/shared-query error on game thread, whereas the header describes own error: diagnostic isolation is unspecified; ask immediately, do not depend on isolation. The released-owner refusal guarantee is not uniformly enforced here either.