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game.mining

Methods and entrypoints for game.mining.

Source: sc_mining.h, provider, mining contract, C11 layout fixture and synthetic provider/release fixture. Off by default; production adapter unavailable. Accepted intent is not engine acceptance. C and raw C++ use the public table; C inline helpers guard complete callback extents. C# and Lua game.mining routes are unsupported. The fixture uses synthetic engine/admission callbacks and a release-dispatcher stand-in; no Windows SEH, native detour or gameplay execution is established. Process counters are observations, not a transactional snapshot; no game pointers cross the table.