game.mining
Methods and entrypoints for game.mining.
sc_mining_v1
Section titled “sc_mining_v1”Source: sc_mining.h, provider,
mining contract, C11 layout fixture
and synthetic provider/release fixture.
Off by default; production adapter unavailable. Accepted intent is not engine acceptance.
C and raw C++ use the public table; C inline helpers guard complete callback extents.
C# and Lua game.mining routes are unsupported.
The fixture uses synthetic engine/admission callbacks and a release-dispatcher stand-in;
no Windows SEH, native detour or gameplay execution is established. Process counters
are observations, not a transactional snapshot; no game pointers cross the table.