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teleport.spatial

Methods and entrypoints for teleport.spatial.

Source: sc_spatial.h, implementation, layout pin.

All six methods return 1 answered / 0 unavailable or invalid, leaving outputs untouched on 0. Double positions in metres; rotation quaternion x,y,z,w. Zone 0 is world for conversions, not for zone_name; zone IDs are volatile streaming handles. Every query reads game state afresh. Return 0 is not distinguishable as a typed result or diagnostic error through this table.