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sc_entities_v1.set_transform

Moves and turns an entity you may move (see Moving above): pos and rot are in zone zone_id’s local frame (any streamed-in zone; the host converts to the entity’s own zone). rot is normalised. SCO_BAD_ARG: a null or released self, id 0, a null pos or rot, a position that isn’t finite or a zero rotation. SCO_NOT_FOUND: not streamed in yet (a fresh spawn takes a few seconds: wait for alive), or a zone that isn’t. SCO_UNAVAILABLE: no “game.entities.transform”. SCO_FAILED: not yours to move, or the game refused.

sco_result (*)(sco_plugin *, uint64_t, uint64_t, const double *, const double *)

Service index

Property Value
Symbol sc_entities_v1.set_transform
Record ID sc-entities-v1-set-transform
Service game.entities
Table sc_entities_v1
Version macro SC_ENTITIES_VERSION_1_1
Packed table version 65537
Since / availability size >= 40; 1.0
Complete member extent (x64 bytes) 40
Table size (x64 bytes) 96

Header source

sco_result (*set_transform)(sco_plugin* self, uint64_t entity_id, uint64_t zone_id, const double pos[3], const double rot_xyzw[4]);
Moves and turns an entity you may move (see Moving above): pos and rot are in zone zone_id’s local frame (any streamed-in zone; the host converts to the entity’s own zone). rot is normalised. SCO_BAD_ARG: a null or released self, id 0, a null pos or rot, a position that isn’t finite or a zero rotation. SCO_NOT_FOUND: not streamed in yet (a fresh spawn takes a few seconds: wait for alive), or a zone that isn’t. SCO_UNAVAILABLE: no “game.entities.transform”. SCO_FAILED: not yours to move, or the game refused.

Absent table: query_service NOT_FOUND; missing operation capability: UNAVAILABLE (alive: 0); invalid/released self: BAD_ARG. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND

Caller buffers; no allocation crosses boundary. Host owns entity/watch tracking; IDs are session values. Internal allocation unspecified.

Game thread only (WRONG_THREAD elsewhere, alive returns 0); last_error any thread. Recursive reentrancy unspecified except unwatch in callback.

unspecified

unspecified

No in-flight cancellation entrypoint; owned entities removed and watches ended on ordinary unload/non-retained crash cleanup, except kept entities. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_entities.h
(*set_transform)
cpp typed-wrapper include/scosdk/game/entities.hpp
return t_ && Covers(t_->size, offsetof(sc_entities_v1, set_transform)) && t_->set_transform ? t_->set_transform(self_, id, zoneId, pos, rot) : SCO_UNAVAILABLE;
csharp typed-wrapper sdk/csharp/Sco.Sdk/Game/Entities.cs
return _t->set_transform(Self, id, zoneId, p, q);
lua unsupported sdk/docs/lua.md
Read-only: a Lua plugin owns no entities, so there is no spawn, despawn, move or watch.
plugins/lua/sco_lua_game.c
{ “alive”, L_ent_alive }, { “class_of”, L_ent_class_of }, { “get_transform”, L_ent_get_transform },

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.