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game.asop

Methods and entrypoints for game.asop.

Source: sc_asop.h, implementation, engine reads, layout pin, rows.

Capabilities: claim_timeout (claim_timeout) and shard_persisted (shard_persisted), both OFF by default pending an in-game run: while off, every call answers UNAVAILABLE without touching the game. Both functions are reads: nothing is written to the game and nothing is owned. The game pack’s own ship terminal handling, when the product runs it, shortens the claim timeout; claim_timeout reports the value the game holds at the time of the call. C++, C# and Lua game.asop routes are unsupported.