game.asop
Methods and entrypoints for game.asop.
sc_asop_v1
Section titled “sc_asop_v1”Source: sc_asop.h, implementation, engine reads, layout pin, rows.
Capabilities: claim_timeout (claim_timeout) and shard_persisted (shard_persisted), both OFF by
default pending an in-game run: while off, every call answers UNAVAILABLE without touching the
game. Both functions are reads: nothing is written to the game and nothing is owned. The game
pack’s own ship terminal handling, when the product runs it, shortens the claim timeout; claim_timeout
reports the value the game holds at the time of the call. C++, C# and Lua game.asop routes are unsupported.