sc_entities_v1.alive
1 when the entity is streamed in, else 0 (also when the capability isn’t ready or off the game thread).
Signature
Section titled “Signature”int (*)(uint64_t)Service and availability
Section titled “Service and availability”| Property | Value |
|---|---|
| Symbol | sc_entities_v1.alive |
| Record ID | sc-entities-v1-alive |
| Service | game.entities |
| Table | sc_entities_v1 |
| Version macro | SC_ENTITIES_VERSION_1_1 |
| Packed table version | 65537 |
| Since / availability | size >= 16; 1.0 |
| Complete member extent (x64 bytes) | 16 |
| Table size (x64 bytes) | 96 |
Parameters and buffers
Section titled “Parameters and buffers”int (*alive)(uint64_t entity_id);
1 when the entity is streamed in, else 0 (also when the capability isn’t ready or off the game thread).
Results and failures
Section titled “Results and failures”Absent table: query_service NOT_FOUND; missing operation capability: UNAVAILABLE (alive: 0); invalid/released self: BAD_ARG. Additional failures/output state unspecified unless described in the buffer contract.
Absent capability
Section titled “Absent capability”Absent table: query_service NOT_FOUND
Ownership
Section titled “Ownership”Caller buffers; no allocation crosses boundary. Host owns entity/watch tracking; IDs are session values. Internal allocation unspecified.
Thread affinity
Section titled “Thread affinity”Game thread only (WRONG_THREAD elsewhere, alive returns 0); last_error any thread. Recursive reentrancy unspecified except unwatch in callback.
Callback context
Section titled “Callback context”unspecified
Reentrancy
Section titled “Reentrancy”unspecified
Cleanup and cancellation
Section titled “Cleanup and cancellation”No in-flight cancellation entrypoint; owned entities removed and watches ended on ordinary unload/non-retained crash cleanup, except kept entities. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls.
Language mappings
Section titled “Language mappings”Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.
| Language | Catalogue status | Source evidence / wrapper tokens |
|---|---|---|
| c | direct | include/sc_entities.h(*alive) |
| cpp | typed-wrapper | include/scosdk/game/entities.hppbool Alive(uint64_t id) const noexcept { return t_ && Covers(t_->size, offsetof(sc_entities_v1, alive)) && t_->alive && t_->alive(id) != 0; } |
| csharp | typed-wrapper | sdk/csharp/Sco.Sdk/Game/Entities.cspublic bool Alive(ulong id) => Covers(8) && _t->alive != null && _t->alive(id) != 0; |
| lua | typed-wrapper | plugins/lua/sco_lua_game.cconst int alive = GAME_MEMBER(e, sc_entities_v1, alive) ? e->alive(id) : 0; |
Examples
Section titled “Examples”None identified in the catalogue; this is not proof none can exist.
- tests/abi_game_entities.c
- tests/test_app.cpp
- tests/test_lua.cpp
- tests/test_language_routes.cpp
- sdk/csharp/Sco.Sdk.Tests/GameFakeHost.cs
- tests/test_language_routes.c
- tools/test.sh
- sdk/csharp/Sco.Sdk.Tests/GameLayout.cs
ABI pins prove layout, not semantic behavior or a live game session.