Start & SDK profiles
Choose an SDK archive, build and check a first plugin, and learn how plugins are found and loaded.
Guides
Section titled “Guides”-
Start your first plugin
One path from a published SDK archive to a checked C plugin deployed on Windows.
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Guides by audience
Curated guides grouped by audience.
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Plugins: discovery, loading and data packs
Plugin folders,
plugin.ini, discovery, loading and data packs. -
Framework plan: sco-core as the heart, sc-offline on the SDK
How the runtime, plugin system, services and SDK sit under each product.
SDK profiles
Section titled “SDK profiles”Archives published in sdk-v2.3.0. Each card links to its guide and to the checksum steps on the home page.
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core
sco-sdk-core-2.3.0.zipThe game-neutral plugin SDK: the sco_api ABI, the host services, the C, C++, C# and Lua layers, examples and tools.
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game-sc
sco-sdk-game-sc-0.6.0.zipThe optional Star Citizen extension: the game pack's service tables and events, DataCore, their C++ and C# wrappers, game examples and docs.
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legacy
sco-sdk-2.3.0.zipEverything in one zip, as sdk-v1.1.0 shipped.
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core-source
sco-sdk-core-source-2.3.0.zipKernel source-development archive: host/runtime, native and Lua loaders, required vendored code, CMake, tools and synthetic tests.
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host-source-sc
sco-sdk-host-source-sc-2.3.0.zipStandalone Star Citizen host source kit in repository layout: neutral kernel plus complete game implementation, DataCore, vendored build dependencies, headers and synthetic tests.