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sc_entities_v1.get_transform

The entity’s position (3 doubles) and rotation (x, y, z, w) in its zone’s local frame, and that zone’s id. Any out pointer may be NULL to skip it, not all of them. Outputs are zeroed on failure. SCO_NOT_FOUND: the entity isn’t streamed in, or isn’t in a zone. SCO_UNAVAILABLE: no “game.entities.transform”. Read-only: last_error(NULL, …). Implementation also FAILED for changed rotation slots or read fault; id 0 BAD_ARG.

sco_result (*)(uint64_t, double *, double *, uint64_t *)

Service index

Property Value
Symbol sc_entities_v1.get_transform
Record ID sc-entities-v1-get-transform
Service game.entities
Table sc_entities_v1
Version macro SC_ENTITIES_VERSION_1_1
Packed table version 65537
Since / availability size >= 32; 1.0
Complete member extent (x64 bytes) 32
Table size (x64 bytes) 96

Header source

sco_result (*get_transform)(uint64_t entity_id, double out_pos[3], double out_rot_xyzw[4], uint64_t* out_zone_id);
The entity’s position (3 doubles) and rotation (x, y, z, w) in its zone’s local frame, and that zone’s id. Any out pointer may be NULL to skip it, not all of them. Outputs are zeroed on failure. SCO_NOT_FOUND: the entity isn’t streamed in, or isn’t in a zone. SCO_UNAVAILABLE: no “game.entities.transform”. Read-only: last_error(NULL, …). Implementation also FAILED for changed rotation slots or read fault; id 0 BAD_ARG.

Absent table: query_service NOT_FOUND; missing operation capability: UNAVAILABLE (alive: 0); invalid/released self: BAD_ARG. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND

Caller buffers; no allocation crosses boundary. Host owns entity/watch tracking; IDs are session values. Internal allocation unspecified.

Game thread only (WRONG_THREAD elsewhere, alive returns 0); last_error any thread. Recursive reentrancy unspecified except unwatch in callback.

unspecified

unspecified

No in-flight cancellation entrypoint; owned entities removed and watches ended on ordinary unload/non-retained crash cleanup, except kept entities. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_entities.h
(*get_transform)
cpp typed-wrapper include/scosdk/game/entities.hpp
return t_ && Covers(t_->size, offsetof(sc_entities_v1, get_transform)) && t_->get_transform ? t_->get_transform(id, pos, rot, &zoneId) : SCO_UNAVAILABLE;
csharp typed-wrapper sdk/csharp/Sco.Sdk/Game/Entities.cs
r = _t->get_transform(id, p, q, &z);
lua typed-wrapper plugins/lua/sco_lua_game.c
const sco_result r = GAME_MEMBER(e, sc_entities_v1, get_transform) ? e->get_transform(id, pos, rot, &zone) : SCO_UNAVAILABLE;

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.