game.world.control
Methods and entrypoints for game.world.control.
sc_world_control_v1
Section titled “sc_world_control_v1”Independent size-prefixed extension; game.world 1.0 and frozen sco_api
are unchanged. Native C/C++ only; C# and sandboxed Lua routes unsupported.
Design and evidence limits; header.
Production capabilities game.world.raycast_filtered and game.world.free_camera
are OFF: no guessed engine adapter. Synthetic policy is not gameplay proof.