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game.private_session

Methods and entrypoints for game.private_session.

Source: sc_private_session.h, provider, C11 layout pin and synthetic broker/provider fixture. C and raw C++ use the public table; no typed native wrapper is claimed. C# and Lua game.private_session routes are unsupported. Broker enablement is not socket/session enablement: fresh local UI Host/Join consent is mandatory; never synthesize consent from startup, settings, peer replay or retry. Numeric bind, exact private-address allowlist, admission and transport remain host-owned. Default enabled broker is loopback-only and opens no socket until Host/Join. The source-linked fixture uses synthetic transport with socket traps; it does not prove native UDP, real peer authentication or gameplay. ABI pins prove layout only. Request strings are declared UTF-8; byte bounds/NUL checks do not certify Unicode validation.