game.private_session
Methods and entrypoints for game.private_session.
sc_private_session_v1
Section titled “sc_private_session_v1”Source: sc_private_session.h,
provider, C11 layout pin
and synthetic broker/provider fixture.
C and raw C++ use the public table; no typed native wrapper is claimed.
C# and Lua game.private_session routes are unsupported.
Broker enablement is not socket/session enablement: fresh local UI Host/Join consent
is mandatory; never synthesize consent from startup, settings, peer replay or retry.
Numeric bind, exact private-address allowlist, admission and transport remain host-owned.
Default enabled broker is loopback-only and opens no socket until Host/Join.
The source-linked fixture uses synthetic transport with socket traps; it does not
prove native UDP, real peer authentication or gameplay. ABI pins prove layout only.
Request strings are declared UTF-8; byte bounds/NUL checks do not certify Unicode validation.