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game.contracts

Methods and entrypoints for game.contracts.

Source: sc_contracts.h, implementation, engine reads, layout pin, rows.

Capability: stream_radius (stream_radius), OFF by default pending an in-game run: while off, the call answers UNAVAILABLE without touching the game. The function is a read: nothing is written to the game and nothing is owned. The service name is new; the host-internal contracts.* capabilities and the game.missions service are separate. A product that runs offline contracts may write the stream radius; stream_radius reports the value the game holds at the time of the call. C++, C# and Lua game.contracts routes are unsupported.