game.cvars_write
Methods and entrypoints for game.cvars_write.
sc_cvars_write_v1
Section titled “sc_cvars_write_v1”Source: sc_cvars_write.h, lifecycle and safe engine seam.
Separate reversible write acceptance; the read table and frozen root ABI are unchanged.
C/C++ supported; C# and Lua unsupported. Production requires verified offline read/write ports and cleanup.