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game.actors

Methods and entrypoints for game.actors.

Source: sc_actors.h, implementation, layout pin.

1.0 ends after last_error at 40 bytes; 1.1 appends health and state (56). Each operation has its named game.actors capability; state remains off pending in-game verification. NPCs owned here are removed on ordinary unload/non-retained crash cleanup; retained-provider faults skip release hooks and require restart. The quota counts alive and being removed (1,024 total). Spawning refuses without a release hook/removal readiness. last_error(NULL) is shared no-self query diagnostic, not per querying plugin. Health maximum is 0 meaning unknown, not zero capacity.