sc_creative_v1.last_error
The reason for the last failed call (“” if none), NUL-terminated, with sco.storage’s size handshake: *inout_size is out’s capacity on entry and the bytes written (NUL included) on SCO_OK, or the bytes needed on SCO_TOO_MANY. out may be NULL when *inout_size is 0. On the game thread: your own last failed call; on another thread: the last refusal on that thread. Any thread.
Signature
Section titled “Signature”sco_result (*)(sco_plugin *, char *, uint32_t *)Service and availability
Section titled “Service and availability”| Property | Value |
|---|---|
| Symbol | sc_creative_v1.last_error |
| Record ID | sc-creative-v1-last-error |
| Service | game.creative |
| Table | sc_creative_v1 |
| Version macro | SC_CREATIVE_SERVICE_VERSION |
| Packed table version | 65536 |
| Since / availability | size >= 64; 1.0 |
| Complete member extent (x64 bytes) | 64 |
| Table size (x64 bytes) | 64 |
Parameters and buffers
Section titled “Parameters and buffers”sco_result (*last_error)(sco_plugin* self, char* out, uint32_t* inout_size);
The reason for the last failed call (“” if none), NUL-terminated, with sco.storage’s size handshake: *inout_size is out’s capacity on entry and the bytes written (NUL included) on SCO_OK, or the bytes needed on SCO_TOO_MANY. out may be NULL when *inout_size is 0. On the game thread: your own last failed call; on another thread: the last refusal on that thread. Any thread.
Results and failures
Section titled “Results and failures”BAD_ARG invalid buffer; TOO_MANY required bytes. Implementation selects newer own/shared-query error on game thread; otherwise thread refusal. self validity and stopped-service rejection unspecified.
Absent capability
Section titled “Absent capability”unspecified
Ownership
Section titled “Ownership”Caller outputs; host owns toggle state. No allocation transfer; internal allocation unspecified.
Thread affinity
Section titled “Thread affinity”Any thread; diagnostic scope as described; recursive reentrancy unspecified.
Callback context
Section titled “Callback context”unspecified
Reentrancy
Section titled “Reentrancy”unspecified
Cleanup and cancellation
Section titled “Cleanup and cancellation”No in-flight cancellation entrypoint; owned toggles switched off and speed restored on ordinary unload/non-retained crash cleanup. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls.
Language mappings
Section titled “Language mappings”Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.
| Language | Catalogue status | Source evidence / wrapper tokens |
|---|---|---|
| c | direct | include/sc_creative.h(*last_error) |
| cpp | typed-wrapper | include/scosdk/game/creative.hppreturn ref_->last_error(self_, out.data(), &size); |
| csharp | typed-wrapper | sdk/csharp/Sco.Sdk/Game/Creative.csreturn Storage.Sized((buf, size) => _t->last_error(Self, buf, size), out byte[] b) == ScoResult.Ok ? Utf8.FromBytes(b) : “”; |
| lua | restricted | plugins/lua/sco_lua_game.cif (GAME_MEMBER(c, sc_creative_v1, last_error) && c->last_error(self, msg, &size) == SCO_OK && msg[0]) { lua_pushstring(L, msg); return 3; } |
Examples
Section titled “Examples”None identified in the catalogue; this is not proof none can exist.
- tests/abi_game_creative.c
- tests/test_app.cpp
- tests/test_lua.cpp
- tests/test_sdk.cpp
- sdk/csharp/Sco.Sdk.Tests/GameFakeHost.cs
- tools/test.sh
- sdk/csharp/Sco.Sdk.Tests/GameLayout.cs
ABI pins prove layout, not semantic behavior or a live game session.