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sc_contracts_v1.stream_radius

*out_radius = the mission stream radius the game’s mission settings hold (a 32-bit float, in the game’s own units). SCO_BAD_ARG: out_radius NULL. SCO_NOT_FOUND: the mission settings aren’t loaded yet. SCO_FAILED: the game faulted. game.contracts.stream_radius.

sco_result (*)(sco_plugin *, float *)

Service index

Property Value
Symbol sc_contracts_v1.stream_radius
Record ID sc-contracts-v1-stream-radius
Service game.contracts
Table sc_contracts_v1
Version macro SC_CONTRACTS_SERVICE_VERSION
Packed table version 65536
Since / availability size >= 16; 1.0
Complete member extent (x64 bytes) 16
Table size (x64 bytes) 24

Header source

sco_result (*stream_radius)(sco_plugin* self, float* out_radius);
*out_radius = the mission stream radius the game’s mission settings hold (a 32-bit float, in the game’s own units). SCO_BAD_ARG: out_radius NULL. SCO_NOT_FOUND: the mission settings aren’t loaded yet. SCO_FAILED: the game faulted. game.contracts.stream_radius.

Absent table: query_service NOT_FOUND; game.contracts.stream_radius OFF (the default): UNAVAILABLE without an engine call; null/unknown self: BAD_ARG. Other failures as in the buffer contract.

Absent table: query_service NOT_FOUND; game.contracts.stream_radius OFF: UNAVAILABLE

Caller outputs; nothing owned, the host keeps only your last error. No allocation transfer; internal allocation unspecified.

Game thread only (WRONG_THREAD elsewhere); last_error any thread. Recursive reentrancy unspecified.

unspecified

unspecified

No in-flight cancellation entrypoint; the function is a read and nothing is undone at unload; your last error is forgotten on ordinary owner release.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_contracts.h
(*stream_radius)
cpp unsupported docs/contracts.md
C++, C# and Lua game.contracts routes are unsupported.
csharp unsupported docs/contracts.md
C++, C# and Lua game.contracts routes are unsupported.
lua unsupported docs/contracts.md
C++, C# and Lua game.contracts routes are unsupported.

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.