Skip to content

sco_ui_v1.unregister_overlay

SCO_NOT_FOUND: this plugin has no overlay by that id.

sco_result (*)(sco_plugin *, const char *)

Service index

Property Value
Symbol sco_ui_v1.unregister_overlay
Record ID sco-ui-v1-unregister-overlay
Service sco.ui
Table sco_ui_v1
Version macro SCO_UI_VERSION_1_0
Packed table version 65536
Since / availability size >= 48; 1.0
Complete member extent (x64 bytes) 48
Table size (x64 bytes) 80

Header source

sco_result (*unregister_overlay)(sco_plugin* self, const char* id);
SCO_NOT_FOUND: this plugin has no overlay by that id.

Absent table: query_service NOT_FOUND; stopped self-taking methods: UNAVAILABLE; invalid/released self: BAD_ARG; allocation exceptions: TOO_MANY. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND

Removes own overlay. Free ctx immediately on game thread, including inside draw; elsewhere defer freeing via run_on_game_thread.

Any thread; allowed inside own draw. Other reentrancy unspecified.

unspecified

allowed inside own draw.

No in-flight cancellation API; unregister/unbind removes registration; ordinary unload/non-retained crash cleanup withdraws all UI. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls. Guarded draws stop, but snapshots and chord reservations remain.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sco_ui.h
(*unregister_overlay)
cpp typed-wrapper include/scosdk/ui.hpp
sco_result RemoveOverlay(const char* id) noexcept { return detail::CanCall(t_, &sco_ui_v1::unregister_overlay) ? t_->unregister_overlay(self_, id) : SCO_UNAVAILABLE; }
csharp typed-wrapper sdk/csharp/Sco.Sdk/Ui.cs
fixed (byte* i = Utf8.Z(id)) r = _t->unregister_overlay(Self, i);
lua unsupported docs/ui.md
Scripts bind hotkeys; tabs and overlays need draw callbacks from Lua

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.