sco_ui_v1.bind_hotkey
Binds chord to the command name (“<x>.<y>”; any plugin’s or a host feature’s) with nargs arguments (args may be NULL with 0), which are copied, strings included. When the product sees the chord it invokes the command through the command registry, as invoke would, with this plugin as the caller; the command needn’t exist yet. SCO_BAD_ARG: a bad chord or command name, a bad argument, or the chord taken: bound already (by anyone, this plugin included) or reserved by the product; last_error names the owner. SCO_TOO_MANY: the host’s hotkey table is full.
Signature
Section titled “Signature”sco_result (*)(sco_plugin *, const char *, const char *, const sco_arg *, uint32_t)Service and availability
Section titled “Service and availability”| Property | Value |
|---|---|
| Symbol | sco_ui_v1.bind_hotkey |
| Record ID | sco-ui-v1-bind-hotkey |
| Service | sco.ui |
| Table | sco_ui_v1 |
| Version macro | SCO_UI_VERSION_1_0 |
| Packed table version | 65536 |
| Since / availability | size >= 56; 1.0 |
| Complete member extent (x64 bytes) | 56 |
| Table size (x64 bytes) | 80 |
Parameters and buffers
Section titled “Parameters and buffers”sco_result (*bind_hotkey)(sco_plugin* self, const char* chord, const char* command, const sco_arg* args, uint32_t nargs);
Binds chord to the command name (“<x>.<y>”; any plugin’s or a host feature’s) with nargs arguments (args may be NULL with 0), which are copied, strings included. When the product sees the chord it invokes the command through the command registry, as invoke would, with this plugin as the caller; the command needn’t exist yet. SCO_BAD_ARG: a bad chord or command name, a bad argument, or the chord taken: bound already (by anyone, this plugin included) or reserved by the product; last_error names the owner. SCO_TOO_MANY: the host’s hotkey table is full.
Results and failures
Section titled “Results and failures”Absent table: query_service NOT_FOUND; stopped self-taking methods: UNAVAILABLE; invalid/released self: BAD_ARG; allocation exceptions: TOO_MANY. Additional failures/output state unspecified unless described in the buffer contract.
Absent capability
Section titled “Absent capability”Absent table: query_service NOT_FOUND
Ownership
Section titled “Ownership”Strings/arguments copied; draw/ctx borrowed until unregister/unload. Host owns registry; no allocation transfer.
Thread affinity
Section titled “Thread affinity”Any thread; draw callbacks game thread. Other recursive reentrancy unspecified.
Callback context
Section titled “Callback context”draw callbacks game thread.
Reentrancy
Section titled “Reentrancy”unspecified
Cleanup and cancellation
Section titled “Cleanup and cancellation”unbind_hotkey/ordinary unload/non-retained crash cleanup ends binding; cancellation of an already-issued command unspecified. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls. Guarded draws stop, but snapshots and chord reservations remain.
Language mappings
Section titled “Language mappings”Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.
| Language | Catalogue status | Source evidence / wrapper tokens |
|---|---|---|
| c | direct | include/sco_ui.h(*bind_hotkey) |
| cpp | typed-wrapper | include/scosdk/ui.hppreturn t_->bind_hotkey(self_, chord, command, args.size() ? args.begin() : nullptr, static_cast<uint32_t>(args.size())); |
| csharp | typed-wrapper | sdk/csharp/Sco.Sdk/Ui.csreturn _t->bind_hotkey(Self, c, n, block.Args, block.Count); |
| lua | typed-wrapper | plugins/lua/sco_lua.cconst sco_result r = ui->bind_hotkey(s->self, chord, name, nargs ? args : NULL, (uint32_t)nargs); |
Examples
Section titled “Examples”None identified in the catalogue; this is not proof none can exist.
- tests/abi_ui.c
- tests/test_settings.cpp
- tests/test_ui.cpp
- sdk/csharp/Sco.Sdk.Tests/FakeHost.cs
- tests/test_lua.cpp
- tools/test.sh
- sdk/csharp/Sco.Sdk.Tests/Layout.cs
ABI pins prove layout, not semantic behavior or a live game session.