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sco_storage_v1.del

Removes a key. SCO_NOT_FOUND: there was none.

sco_result (*)(sco_plugin *, const char *)

Service index

Property Value
Symbol sco_storage_v1.del
Record ID sco-storage-v1-del
Service sco.storage
Table sco_storage_v1
Version macro SCO_STORAGE_VERSION_1_0
Packed table version 65536
Since / availability size >= 32; 1.0
Complete member extent (x64 bytes) 32
Table size (x64 bytes) 128

Header source

sco_result (*del)(sco_plugin* self, const char* key);
Removes a key. SCO_NOT_FOUND: there was none.

Absent table: query_service NOT_FOUND. Stopped: UNAVAILABLE; invalid/released self: BAD_ARG. Allocation exceptions: TOO_MANY; database errors may be FAILED. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND.

Caller buffers; inputs/SQL parameters copied during call. Host owns database/cursors; no SQLite pointer or allocation crosses the ABI.

Any thread; calls serialize per plugin. Same-call recursive reentrancy unspecified.

unspecified

unspecified

No cancellation entrypoint; ordinary unload/non-retained crash cleanup rolls back transaction and closes cursors/database. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sco_storage.h
(*del)
cpp typed-wrapper include/scosdk/storage.hpp
sco_result Delete(const char* key) noexcept { return detail::CanCall(t_, &sco_storage_v1::del) ? t_->del(self_, key) : SCO_UNAVAILABLE; }
csharp typed-wrapper sdk/csharp/Sco.Sdk/Storage.cs
fixed (byte* k = Utf8.Z(key)) return _t->del(Self, k);
lua typed-wrapper plugins/lua/sco_lua.c
const sco_result r = st->del(s->self, key);

ABI pins prove layout, not semantic behavior or a live game session.