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sco_storage_v1.column_count

Returns number of columns of a held cursor into required uint32_t out_count; no current row needed; output initialized to 0.

sco_result (*)(sco_plugin *, uint64_t, uint32_t *)

Service index

Property Value
Symbol sco_storage_v1.column_count
Record ID sco-storage-v1-column-count
Service sco.storage
Table sco_storage_v1
Version macro SCO_STORAGE_VERSION_1_0
Packed table version 65536
Since / availability size >= 96; 1.0
Complete member extent (x64 bytes) 96
Table size (x64 bytes) 128

Header source

sco_result (*column_count)(sco_plugin* self, uint64_t cursor, uint32_t* out_count);
Returns number of columns of a held cursor into required uint32_t out_count; no current row needed; output initialized to 0.

Common storage failures; BAD_ARG NULL output; NOT_FOUND unknown/non-owned cursor; *out_count initialized to 0.

unspecified

Caller buffers; inputs/SQL parameters copied during call. Host owns database/cursors; no SQLite pointer or allocation crosses the ABI.

Any thread; calls serialize per plugin. Same-call recursive reentrancy unspecified.

unspecified

unspecified

No cancellation entrypoint; ordinary unload/non-retained crash cleanup rolls back transaction and closes cursors/database. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sco_storage.h
(*column_count)
cpp typed-wrapper include/scosdk/storage.hpp
if (detail::CanCall(t_, &sco_storage_v1::column_count)) t_->column_count(self_, id_, &n);
csharp typed-wrapper sdk/csharp/Sco.Sdk/Storage.cs
return _id != 0 && _s.Table != null && _s.Table->size >= (uint)((byte*)&_s.Table->column_count - (byte*)_s.Table + sizeof(nint)) && _s.Table->column_count != null && _s.Table->column_count(_s.SelfFor, _id, &n) == ScoResult.Ok ? (int)n : 0;
lua restricted plugins/lua/sco_lua.c
r = st->column_count(s->self, c->id, &ncols);
sdk/docs/lua.md
Cursors are the runtime’s: sql closes its cursor on every path

ABI pins prove layout, not semantic behavior or a live game session.