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sco_ipc_v1.close

Marks the channel closed for the peer and unmaps it. SCO_NOT_FOUND: no such channel.

sco_result (*)(sco_plugin *, uint64_t)

Service index

Property Value
Symbol sco_ipc_v1.close
Record ID sco-ipc-v1-close
Service sco.ipc
Table sco_ipc_v1
Version macro SCO_IPC_VERSION_1_0
Packed table version 65536
Since / availability size >= 80; 1.0
Complete member extent (x64 bytes) 80
Table size (x64 bytes) 80

Header source

sco_result (*close)(sco_plugin* self, uint64_t channel);
Marks the channel closed for the peer and unmaps it. SCO_NOT_FOUND: no such channel.

Absent table: query_service NOT_FOUND; stopped: UNAVAILABLE; invalid/released self: BAD_ARG; unknown/non-owned channel: NOT_FOUND; allocation exceptions: TOO_MANY. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND

Host owns mapping/channel; data copied via host staging buffers. No allocation transfer except borrowed view, never free it.

Any thread; per-channel lock during copy. Recursive reentrancy unspecified.

unspecified

unspecified

No in-flight cancellation; close/ordinary unload/non-retained crash cleanup marks closed and unmaps channels. Retained-provider faults skip owner resource-release hooks and require restart; backing resources remain retained, not safe for cached calls.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sco_ipc.h
(*close)
cpp typed-wrapper include/scosdk/ipc.hpp
if (detail::CanCall(t_, &sco_ipc_v1::close)) t_->close(self_, id_);
csharp unsupported docs/sdk-csharp.md
There are no C# wrappers for sco.ipc and sco.net yet
lua unsupported docs/ipc.md
Lua plugins get no sco.ipc

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.