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sco_datacore_v1.discard

Drops a patch: an open one, or a committed one before the load. After it was saved or applied only the id is forgotten (delete the saved file by committing an empty patch).

sco_result (*)(uint64_t)

Service index

Property Value
Symbol sco_datacore_v1.discard
Record ID sco-datacore-v1-discard
Service sco.datacore
Table sco_datacore_v1
Version macro SCO_DATACORE_VERSION_1_1
Packed table version 65537
Since / availability size >= 80; 1.0
Complete member extent (x64 bytes) 80
Table size (x64 bytes) 88

Header source

sco_result (*discard)(uint64_t patch);
Drops a patch: an open one, or a committed one before the load. After it was saved or applied only the id is forgotten (delete the saved file by committing an empty patch).

Absent table: query_service NOT_FOUND; stopped operations: UNAVAILABLE. Unknown/released patch: NOT_FOUND; closed patch: BAD_ARG; operation cap: TOO_MANY. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND

Strings/values copied; host owns patches and instances; IDs, not allocations, cross the ABI. Internal allocation/failure guarantee unspecified.

Any thread; short locks, no wait for game load. Recursive/concurrent same-patch reentrancy unspecified.

unspecified

unspecified

No in-flight cancellation; discard drops open/queued patch, not applied or saved effects. Unload forgets owned patches.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sco_datacore.h
(*discard)
cpp typed-wrapper include/scosdk/datacore.hpp
const sco_result r = detail::CanCall(t_, &sco_datacore_v1::discard) ? t_->discard(id_) : SCO_UNAVAILABLE;
csharp typed-wrapper sdk/csharp/Sco.Sdk/DataCore.cs
ScoResult r = t->discard(Id);
lua typed-wrapper plugins/lua/sco_lua_game.c
const sco_result r = GAME_MEMBER(dc, sco_datacore_v1, discard) ? dc->discard(p->id) : SCO_UNAVAILABLE;

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.