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sc_vehicles_v1.seat_occupant

out_actor = the actor in seat seat_index of ship, or 0 when the seat is empty. SCO_FAILED when the seat is occupied but the game pack can’t tell by whom (last_error has the raw field); SCO_NOT_FOUND for a ship that isn’t streamed in or an index past the last seat. game.vehicles.seats.

sco_result (*)(uint64_t, uint32_t, uint64_t *)

Service index

Property Value
Symbol sc_vehicles_v1.seat_occupant
Record ID sc-vehicles-v1-seat-occupant
Service game.vehicles
Table sc_vehicles_v1
Version macro SC_VEHICLES_SERVICE_VERSION
Packed table version 65536
Since / availability size >= 32; 1.0
Complete member extent (x64 bytes) 32
Table size (x64 bytes) 64

Header source

sco_result (*seat_occupant)(uint64_t ship, uint32_t seat_index, uint64_t* out_actor);
out_actor = the actor in seat seat_index of ship, or 0 when the seat is empty. SCO_FAILED when the seat is occupied but the game pack can’t tell by whom (last_error has the raw field); SCO_NOT_FOUND for a ship that isn’t streamed in or an index past the last seat. game.vehicles.seats.

Absent table: query_service NOT_FOUND; missing operation capability: UNAVAILABLE; self validity as checked by implementation; released-handle refusal unspecified. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND

Caller outputs; IDs/seat indexes are streaming-session values. No allocation transfer; internal allocation unspecified.

Game thread only (WRONG_THREAD elsewhere); last_error any thread. Recursive reentrancy unspecified.

unspecified

unspecified

No in-flight cancellation entrypoint; game acceptance need not mean action completed.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_vehicles.h
(*seat_occupant)
cpp typed-wrapper include/scosdk/game/vehicles.hpp
return detail::CanCall(ref_.Get(), &sc_vehicles_v1::seat_occupant) ? ref_->seat_occupant(ship, seatIndex, &actor) : SCO_UNAVAILABLE;
csharp typed-wrapper sdk/csharp/Sco.Sdk/Game/Vehicles.cs
ScoResult r = _t == null || _t->size < (uint)((byte*)&_t->seat_occupant - (byte*)_t + sizeof(nint)) || _t->seat_occupant == null ? ScoResult.Unavailable : _t->seat_occupant(ship, seatIndex, &id);
lua typed-wrapper plugins/lua/sco_lua_game.c
const sco_result r = GAME_MEMBER(v, sc_vehicles_v1, seat_occupant) ? v->seat_occupant(ship, (uint32_t)index, &actor) : SCO_UNAVAILABLE;

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.