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sc_vehicles_v1.last_error

The reason for the last failed call (“” if none), NUL-terminated, with sco.storage’s size handshake: *inout_size is out’s capacity on entry and the bytes written (NUL included) on SCO_OK, or the bytes needed on SCO_TOO_MANY. out may be NULL when *inout_size is 0. On the game thread: the newer of your own last failed call (functions with self) and the last failed query (functions without self, by any plugin); ask right after the call. On another thread: the last refusal on that thread. Any thread.

sco_result (*)(sco_plugin *, char *, uint32_t *)

Service index

Property Value
Symbol sc_vehicles_v1.last_error
Record ID sc-vehicles-v1-last-error
Service game.vehicles
Table sc_vehicles_v1
Version macro SC_VEHICLES_SERVICE_VERSION
Packed table version 65536
Since / availability size >= 64; 1.0
Complete member extent (x64 bytes) 64
Table size (x64 bytes) 64

Header source

sco_result (*last_error)(sco_plugin* self, char* out, uint32_t* inout_size);
The reason for the last failed call (“” if none), NUL-terminated, with sco.storage’s size handshake: *inout_size is out’s capacity on entry and the bytes written (NUL included) on SCO_OK, or the bytes needed on SCO_TOO_MANY. out may be NULL when *inout_size is 0. On the game thread: the newer of your own last failed call (functions with self) and the last failed query (functions without self, by any plugin); ask right after the call. On another thread: the last refusal on that thread. Any thread.

BAD_ARG invalid buffer; TOO_MANY required bytes. Game thread selects newer own/shared-query error; other threads their refusal. self validity and stopped-service rejection unspecified; implementation does not enforce them.

unspecified

Caller outputs; IDs/seat indexes are streaming-session values. No allocation transfer; internal allocation unspecified.

Any thread; diagnostic scope as described; recursive reentrancy unspecified.

unspecified

unspecified

No in-flight cancellation entrypoint; game acceptance need not mean action completed.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_vehicles.h
(*last_error)
cpp typed-wrapper include/scosdk/game/vehicles.hpp
return ref_->last_error(self_, out.data(), &size);
csharp typed-wrapper sdk/csharp/Sco.Sdk/Game/Vehicles.cs
return Storage.Sized((buf, size) => _t->last_error(Self, buf, size), out byte[] b) == ScoResult.Ok ? Utf8.FromBytes(b) : “”;
lua restricted plugins/lua/sco_lua_game.c
if (GAME_MEMBER(v, sc_vehicles_v1, last_error) && v->last_error(self, msg, &size) == SCO_OK && msg[0]) { lua_pushstring(L, msg); return 3; }

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.