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sc_vehicles_v1.eject

Takes actor out of the seat it’s in (same rule on whose actor as seat()). SCO_FAILED when it isn’t seated. game.vehicles.seat.

sco_result (*)(sco_plugin *, uint64_t)

Service index

Property Value
Symbol sc_vehicles_v1.eject
Record ID sc-vehicles-v1-eject
Service game.vehicles
Table sc_vehicles_v1
Version macro SC_VEHICLES_SERVICE_VERSION
Packed table version 65536
Since / availability size >= 48; 1.0
Complete member extent (x64 bytes) 48
Table size (x64 bytes) 64

Header source

sco_result (*eject)(sco_plugin* self, uint64_t actor);
Takes actor out of the seat it’s in (same rule on whose actor as seat()). SCO_FAILED when it isn’t seated. game.vehicles.seat.

Absent table: query_service NOT_FOUND; missing operation capability: UNAVAILABLE; self validity as checked by implementation; released-handle refusal unspecified. Additional failures/output state unspecified unless described in the buffer contract.

Absent table: query_service NOT_FOUND

Caller outputs; IDs/seat indexes are streaming-session values. No allocation transfer; internal allocation unspecified.

Game thread only (WRONG_THREAD elsewhere); last_error any thread. Recursive reentrancy unspecified.

unspecified

unspecified

No in-flight cancellation entrypoint; game acceptance need not mean action completed.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_vehicles.h
(*eject)
cpp typed-wrapper include/scosdk/game/vehicles.hpp
sco_result Eject(uint64_t actor) const noexcept { return detail::CanCall(ref_.Get(), &sc_vehicles_v1::eject) ? ref_->eject(self_, actor) : SCO_UNAVAILABLE; }
csharp typed-wrapper sdk/csharp/Sco.Sdk/Game/Vehicles.cs
public ScoResult Eject(ulong actor) => _t == null || _t->size < (uint)((byte*)&_t->eject - (byte*)_t + sizeof(nint)) || _t->eject == null ? ScoResult.Unavailable : _t->eject(Self, actor);
lua unsupported sdk/docs/lua.md
Read-only: scripts can list seats but can’t seat, eject or power on

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.