sc_spawn_service_v1.spawn_as
1.2. spawn_near_player, recorded as yours (self, as sco_plugin_load received it), so set_entity_transform lets you move the entity. Same answers as spawn_near_player, plus “bad argument” for a null self. Same size check as set_entity_transform: size > offsetof(sc_spawn_service_v1, spawn_as). Implementation may return tracking-failure reason after successful spawn with out_id nonzero.
Signature
Section titled “Signature”const char *(*)(sco_plugin *, const char *, const double *, uint64_t *)Service and availability
Section titled “Service and availability”| Property | Value |
|---|---|
| Symbol | sc_spawn_service_v1.spawn_as |
| Record ID | sc-spawn-service-v1-spawn-as |
| Service | spawn.entities |
| Table | sc_spawn_service_v1 |
| Version macro | SC_SPAWN_SERVICE_VERSION |
| Packed table version | 65538 |
| Since / availability | size >= 64; 1.2 |
| Complete member extent (x64 bytes) | 64 |
| Table size (x64 bytes) | 64 |
Parameters and buffers
Section titled “Parameters and buffers”const char* (*spawn_as)(sco_plugin* self, const char* entity_class, const double offset[3], uint64_t* out_id);
1.2. spawn_near_player, recorded as yours (self, as sco_plugin_load received it), so set_entity_transform lets you move the entity. Same answers as spawn_near_player, plus “bad argument” for a null self. Same size check as set_entity_transform: size > offsetof(sc_spawn_service_v1, spawn_as). Implementation may return tracking-failure reason after successful spawn with out_id nonzero.
Results and failures
Section titled “Results and failures”NULL means spawn and tracking succeeded; non-NULL borrowed reason otherwise. Tracking failure can occur after spawn, with nonzero out ID and live unowned/unmovable entity; failure is not rollback.
Absent capability
Section titled “Absent capability”unspecified
Ownership
Section titled “Ownership”Movement ownership recorded for self, forgotten on unload; this is not an automatic despawn promise. Failure reason borrowed; lifetime unspecified; never free.
Thread affinity
Section titled “Thread affinity”Game thread only; recursive reentrancy unspecified.
Callback context
Section titled “Callback context”unspecified
Reentrancy
Section titled “Reentrancy”unspecified
Cleanup and cancellation
Section titled “Cleanup and cancellation”No cancellation entrypoint; asynchronous streaming is not cancelled by this table.
Language mappings
Section titled “Language mappings”Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.
| Language | Catalogue status | Source evidence / wrapper tokens |
|---|---|---|
| c | direct | include/sc_spawn.h(*spawn_as) |
| cpp | direct | include/sc_spawn.h(*spawn_as) |
| csharp | unsupported | docs/sdk-csharp.mdThe host-owned services each have a class.docs/sdk-csharp.md | Class | Service | Does | |
| lua | unsupported | sdk/docs/lua.mdThe script sees only:sdk/docs/lua.md There is no plugins/lua/sco_lua_game.c if (!(actors || vehicles || world || entities || creative)) return; |
Examples
Section titled “Examples”None identified in the catalogue; this is not proof none can exist.
ABI pins prove layout, not semantic behavior or a live game session.