sc_reputation_v1.checks
Fills *out (sc_reputation_checks) from the game’s reputation-service check sites and the services object they load. Reads only; nothing is called or written in the game. SCO_BAD_ARG: out NULL or out->size smaller than sizeof(sc_reputation_checks). SCO_FAILED: the game faulted. game.reputation.checks.
Signature
Section titled “Signature”sco_result (*)(sco_plugin *, sc_reputation_checks *)Service and availability
Section titled “Service and availability”| Property | Value |
|---|---|
| Symbol | sc_reputation_v1.checks |
| Record ID | sc-reputation-v1-checks |
| Service | game.reputation |
| Table | sc_reputation_v1 |
| Version macro | SC_REPUTATION_SERVICE_VERSION |
| Packed table version | 65536 |
| Since / availability | size >= 16; 1.0 |
| Complete member extent (x64 bytes) | 16 |
| Table size (x64 bytes) | 24 |
Parameters and buffers
Section titled “Parameters and buffers”sco_result (*checks)(sco_plugin* self, sc_reputation_checks* out);
Fills *out (sc_reputation_checks) from the game’s reputation-service check sites and the services object they load. Reads only; nothing is called or written in the game. SCO_BAD_ARG: out NULL or out->size smaller than sizeof(sc_reputation_checks). SCO_FAILED: the game faulted. game.reputation.checks.
Results and failures
Section titled “Results and failures”Absent table: query_service NOT_FOUND; game.reputation.checks OFF (the default): UNAVAILABLE without an engine read; null/unknown self: BAD_ARG. Other failures as in the buffer contract.
Absent capability
Section titled “Absent capability”Absent table: query_service NOT_FOUND; game.reputation.checks OFF: UNAVAILABLE
Ownership
Section titled “Ownership”Caller outputs; nothing owned, the host keeps only your last error. No allocation transfer; internal allocation unspecified.
Thread affinity
Section titled “Thread affinity”Game thread only (WRONG_THREAD elsewhere); last_error any thread. Recursive reentrancy unspecified.
Callback context
Section titled “Callback context”unspecified
Reentrancy
Section titled “Reentrancy”unspecified
Cleanup and cancellation
Section titled “Cleanup and cancellation”No in-flight cancellation entrypoint; checks only reads and nothing is undone at unload; your last error is forgotten on ordinary owner release.
Language mappings
Section titled “Language mappings”Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.
| Language | Catalogue status | Source evidence / wrapper tokens |
|---|---|---|
| c | direct | include/sc_reputation.h(*checks) |
| cpp | typed-wrapper | include/scosdk/game/reputation.hppreturn t_->checks(self_, &out); |
| csharp | typed-wrapper | sdk/csharp/Sco.Sdk/Game/Reputation.cs_t->checks(Self, &c); |
| lua | unsupported | docs/contracts.mdLua game.reputation routes are unsupported. |
Examples
Section titled “Examples”None identified in the catalogue; this is not proof none can exist.
- tests/abi_game_reputation.c
- tests/test_reputation.cpp
- tests/test_language_routes.cpp
- tests/test_sdk.cpp
- tools/test.sh
- sdk/csharp/Sco.Sdk.Tests/GameFakeHost.cs
- sdk/csharp/Sco.Sdk.Tests/GameLayout.cs
ABI pins prove layout, not semantic behavior or a live game session.