sc_game_spatial_v1.pose_to_zone
Convert finite position (metres) and nonzero quaternion x/y/z/w between complete readable rigid zone frames, normalizing rotation; world frame is 0. Position conversion stops at the common ancestor. Outputs may alias corresponding inputs; output arrays must not overlap. Null/nonfinite input or norm below 1e-12 refuses. Outputs unchanged on 0.
Signature
Section titled “Signature”int (*)(uint64_t, uint64_t, const double *, const double *, double *, double *)Service and availability
Section titled “Service and availability”| Property | Value |
|---|---|
| Symbol | sc_game_spatial_v1.pose_to_zone |
| Record ID | sc-game-spatial-v1-pose-to-zone |
| Service | game.spatial |
| Table | sc_game_spatial_v1 |
| Version macro | SC_GAME_SPATIAL_VERSION |
| Packed table version | 65536 |
| Since / availability | size >= 16; 1.0 |
| Complete member extent (x64 bytes) | 16 |
| Table size (x64 bytes) | 40 |
Parameters and buffers
Section titled “Parameters and buffers”int (*pose_to_zone)(uint64_t from, uint64_t to, const double pos[3], const double rot_xyzw[4], double out_pos[3], double out_rot_xyzw[4]);
Convert finite position (metres) and nonzero quaternion x/y/z/w between complete readable rigid zone frames, normalizing rotation; world frame is 0. Position conversion stops at the common ancestor. Outputs may alias corresponding inputs; output arrays must not overlap. Null/nonfinite input or norm below 1e-12 refuses. Outputs unchanged on 0.
Results and failures
Section titled “Results and failures”1 success; 0 invalid input, wrong thread, missing readiness, unreadable/unstreamed/incomplete ancestry, expired epoch, ambiguous name or quota refusal. All outputs unchanged on 0.
Absent capability
Section titled “Absent capability”Absent table: query_service NOT_FOUND. Missing game readiness: 0.
Ownership
Section titled “Ownership”Caller-owned copied records/buffers; opaque session IDs and epoch tokens, never pointers. Fixed 256-record storage; bounded temporary trees may allocate. No retained caller inputs or allocation transfer.
Thread affinity
Section titled “Thread affinity”Game thread only; non-reentrant; no callbacks.
Callback context
Section titled “Callback context”No callbacks.
Reentrancy
Section titled “Reentrancy”Recursive calls unsupported.
Cleanup and cancellation
Section titled “Cleanup and cancellation”Synchronous read; no cancellation. Stop clears observations and expires epochs. Table lives until plugins unload; no calls after shutdown admission.
Language mappings
Section titled “Language mappings”Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.
| Language | Catalogue status | Source evidence / wrapper tokens |
|---|---|---|
| c | direct | include/sc_game_spatial.h(*pose_to_zone) |
| cpp | direct | include/sc_game_spatial.h(*pose_to_zone) |
| csharp | unsupported | include/sc_game_spatial.hC# and Lua unsupported |
| lua | unsupported | include/sc_game_spatial.hC# and Lua unsupported |
Examples
Section titled “Examples”None identified in the catalogue; this is not proof none can exist.
ABI pins prove layout, not semantic behavior or a live game session.