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sc_game_spatial_v1.pose_to_zone

Convert finite position (metres) and nonzero quaternion x/y/z/w between complete readable rigid zone frames, normalizing rotation; world frame is 0. Position conversion stops at the common ancestor. Outputs may alias corresponding inputs; output arrays must not overlap. Null/nonfinite input or norm below 1e-12 refuses. Outputs unchanged on 0.

int (*)(uint64_t, uint64_t, const double *, const double *, double *, double *)

Service index

Property Value
Symbol sc_game_spatial_v1.pose_to_zone
Record ID sc-game-spatial-v1-pose-to-zone
Service game.spatial
Table sc_game_spatial_v1
Version macro SC_GAME_SPATIAL_VERSION
Packed table version 65536
Since / availability size >= 16; 1.0
Complete member extent (x64 bytes) 16
Table size (x64 bytes) 40

Header source

int (*pose_to_zone)(uint64_t from, uint64_t to, const double pos[3], const double rot_xyzw[4], double out_pos[3], double out_rot_xyzw[4]);
Convert finite position (metres) and nonzero quaternion x/y/z/w between complete readable rigid zone frames, normalizing rotation; world frame is 0. Position conversion stops at the common ancestor. Outputs may alias corresponding inputs; output arrays must not overlap. Null/nonfinite input or norm below 1e-12 refuses. Outputs unchanged on 0.

1 success; 0 invalid input, wrong thread, missing readiness, unreadable/unstreamed/incomplete ancestry, expired epoch, ambiguous name or quota refusal. All outputs unchanged on 0.

Absent table: query_service NOT_FOUND. Missing game readiness: 0.

Caller-owned copied records/buffers; opaque session IDs and epoch tokens, never pointers. Fixed 256-record storage; bounded temporary trees may allocate. No retained caller inputs or allocation transfer.

Game thread only; non-reentrant; no callbacks.

No callbacks.

Recursive calls unsupported.

Synchronous read; no cancellation. Stop clears observations and expires epochs. Table lives until plugins unload; no calls after shutdown admission.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_game_spatial.h
(*pose_to_zone)
cpp direct include/sc_game_spatial.h
(*pose_to_zone)
csharp unsupported include/sc_game_spatial.h
C# and Lua unsupported
lua unsupported include/sc_game_spatial.h
C# and Lua unsupported

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.