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sc_game_spatial_v1.list_zones

Copied page sorted by zone ID from at most 256 explicitly observed zones, never exhaustive world discovery. epoch=0 selects current set; nonzero epoch must match. Tick refresh, additions/changes, invalidation and stop expire epochs. cap at most 64; stride is aligned to 8 bytes and in [144,4096]; every offered slot has size at least 144. cap=0 allows NULL out and counts remaining entries. offset may equal total. out_count is copied elements; out_more is remaining after this page; out_epoch pins later pages. Validate all slots before writing; preserve caller size and unknown tails. Outputs unchanged on 0.

int (*)(uint64_t, uint32_t, sc_game_zone *, uint32_t, uint32_t, uint32_t *, uint32_t *, uint64_t *)

Service index

Property Value
Symbol sc_game_spatial_v1.list_zones
Record ID sc-game-spatial-v1-list-zones
Service game.spatial
Table sc_game_spatial_v1
Version macro SC_GAME_SPATIAL_VERSION
Packed table version 65536
Since / availability size >= 40; 1.0
Complete member extent (x64 bytes) 40
Table size (x64 bytes) 40

Header source

int (*list_zones)(uint64_t epoch, uint32_t offset, sc_game_zone* out, uint32_t stride, uint32_t cap, uint32_t* out_count, uint32_t* out_more, uint64_t* out_epoch);
Copied page sorted by zone ID from at most 256 explicitly observed zones, never exhaustive world discovery. epoch=0 selects current set; nonzero epoch must match. Tick refresh, additions/changes, invalidation and stop expire epochs. cap at most 64; stride is aligned to 8 bytes and in [144,4096]; every offered slot has size at least 144. cap=0 allows NULL out and counts remaining entries. offset may equal total. out_count is copied elements; out_more is remaining after this page; out_epoch pins later pages. Validate all slots before writing; preserve caller size and unknown tails. Outputs unchanged on 0.

1 success; 0 invalid input, wrong thread, missing readiness, unreadable/unstreamed/incomplete ancestry, expired epoch, ambiguous name or quota refusal. All outputs unchanged on 0.

Absent table: query_service NOT_FOUND. Missing game readiness: 0.

Caller-owned copied records/buffers; opaque session IDs and epoch tokens, never pointers. Fixed 256-record storage; bounded temporary trees may allocate. No retained caller inputs or allocation transfer.

Game thread only; non-reentrant; no callbacks.

No callbacks.

Recursive calls unsupported.

Synchronous read; no cancellation. Stop clears observations and expires epochs. Table lives until plugins unload; no calls after shutdown admission.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_game_spatial.h
(*list_zones)
cpp direct include/sc_game_spatial.h
(*list_zones)
csharp unsupported include/sc_game_spatial.h
C# and Lua unsupported
lua unsupported include/sc_game_spatial.h
C# and Lua unsupported

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.