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sc_game_spatial_v1.find_zone

Exact case-sensitive nonempty name of at most 95 bytes; copy the unique observed match only. Ambiguous, absent or possibly truncated names refuse. Does not discover unseen zones. out->size must be at least sizeof(sc_game_zone); preserve size and unknown caller tail. Outputs unchanged on 0.

int (*)(const char *, sc_game_zone *)

Service index

Property Value
Symbol sc_game_spatial_v1.find_zone
Record ID sc-game-spatial-v1-find-zone
Service game.spatial
Table sc_game_spatial_v1
Version macro SC_GAME_SPATIAL_VERSION
Packed table version 65536
Since / availability size >= 32; 1.0
Complete member extent (x64 bytes) 32
Table size (x64 bytes) 40

Header source

int (*find_zone)(const char* name, sc_game_zone* out);
Exact case-sensitive nonempty name of at most 95 bytes; copy the unique observed match only. Ambiguous, absent or possibly truncated names refuse. Does not discover unseen zones. out->size must be at least sizeof(sc_game_zone); preserve size and unknown caller tail. Outputs unchanged on 0.

1 success; 0 invalid input, wrong thread, missing readiness, unreadable/unstreamed/incomplete ancestry, expired epoch, ambiguous name or quota refusal. All outputs unchanged on 0.

Absent table: query_service NOT_FOUND. Missing game readiness: 0.

Caller-owned copied records/buffers; opaque session IDs and epoch tokens, never pointers. Fixed 256-record storage; bounded temporary trees may allocate. No retained caller inputs or allocation transfer.

Game thread only; non-reentrant; no callbacks.

No callbacks.

Recursive calls unsupported.

Synchronous read; no cancellation. Stop clears observations and expires epochs. Table lives until plugins unload; no calls after shutdown admission.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_game_spatial.h
(*find_zone)
cpp direct include/sc_game_spatial.h
(*find_zone)
csharp unsupported include/sc_game_spatial.h
C# and Lua unsupported
lua unsupported include/sc_game_spatial.h
C# and Lua unsupported

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.